break;
case green:
- if (millis() > timer + pausa * 2/3) {
+ if (millis() - timer => pausa * 2/3) {
state = wait_button ;
timer = millis();
}
break;
case yellow :
- if (millis() > timer + pausa / 3) {
+ if (millis() - timer >= pausa / 3) {
state = turn_red ;
timer = millis();
}
break;
case red :
- if (millis() > timer + pausa /3) {
+ if (millis() - timer >= pausa /3) {
state = turn_sec_yellow ;
timer = millis();
}
break;
case sec_yellow :
- if (millis() > timer + pausa / 3) {
+ if (millis() - timer >= pausa / 3) {
state = turn_green ;
timer = millis();
}