+/*
+ Arduino Mario Bros Tunes
+ With Piezo Buzzer and PWM
+ by: Dipto Pratyaksa
+ last updated: 31/3/13
+*/
+#include <pitches.h>
+//#include "/home/utente/sketchbook-andrea/piezo/piezo_mario_tune/pitches.h";
+#define melodyPin 3
+//Mario main theme melody
+int melody[] = {
+ NOTE_E7, NOTE_E7, 0, NOTE_E7,
+ 0, NOTE_C7, NOTE_E7, 0,
+ NOTE_G7, 0, 0, 0,
+ NOTE_G6, 0, 0, 0,
+
+ NOTE_C7, 0, 0, NOTE_G6,
+ 0, 0, NOTE_E6, 0,
+ 0, NOTE_A6, 0, NOTE_B6,
+ 0, NOTE_AS6, NOTE_A6, 0,
+
+ NOTE_G6, NOTE_E7, NOTE_G7,
+ NOTE_A7, 0, NOTE_F7, NOTE_G7,
+ 0, NOTE_E7, 0,NOTE_C7,
+ NOTE_D7, NOTE_B6, 0, 0,
+
+ NOTE_C7, 0, 0, NOTE_G6,
+ 0, 0, NOTE_E6, 0,
+ 0, NOTE_A6, 0, NOTE_B6,
+ 0, NOTE_AS6, NOTE_A6, 0,
+
+ NOTE_G6, NOTE_E7, NOTE_G7,
+ NOTE_A7, 0, NOTE_F7, NOTE_G7,
+ 0, NOTE_E7, 0,NOTE_C7,
+ NOTE_D7, NOTE_B6, 0, 0
+};
+//Mario main them tempo
+int tempo[] = {
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+
+ 9, 9, 9,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+
+ 9, 9, 9,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+ 12, 12, 12, 12,
+};
+
+//
+
+//Underworld melody
+int underworld_melody[] = {
+ NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
+ NOTE_AS3, NOTE_AS4, 0,
+ 0,
+ NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
+ NOTE_AS3, NOTE_AS4, 0,
+ 0,
+ NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
+ NOTE_DS3, NOTE_DS4, 0,
+ 0,
+ NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
+ NOTE_DS3, NOTE_DS4, 0,
+ 0, NOTE_DS4, NOTE_CS4, NOTE_D4,
+ NOTE_CS4, NOTE_DS4,
+ NOTE_DS4, NOTE_GS3,
+ NOTE_G3, NOTE_CS4,
+ NOTE_C4, NOTE_FS4,NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
+ NOTE_GS4, NOTE_DS4, NOTE_B3,
+ NOTE_AS3, NOTE_A3, NOTE_GS3,
+ 0, 0, 0
+};
+//Underwolrd tempo
+int underworld_tempo[] = {
+ 12, 12, 12, 12,
+ 12, 12, 6,
+ 3,
+ 12, 12, 12, 12,
+ 12, 12, 6,
+ 3,
+ 12, 12, 12, 12,
+ 12, 12, 6,
+ 3,
+ 12, 12, 12, 12,
+ 12, 12, 6,
+ 6, 18, 18, 18,
+ 6, 6,
+ 6, 6,
+ 6, 6,
+ 18, 18, 18,18, 18, 18,
+ 10, 10, 10,
+ 10, 10, 10,
+ 3, 3, 3
+};
+
+void setup(void)
+{
+ pinMode(3, OUTPUT);//buzzer
+ pinMode(13, OUTPUT);//led indicator when singing a note
+
+}
+void loop()
+{
+//sing the tunes
+ sing(1);
+ sing(1);
+ sing(2);
+}
+int song = 0;
+
+void sing(int s){
+ // iterate over the notes of the melody:
+ song = s;
+ if(song==2){
+ Serial.println(" 'Underworld Theme'");
+ int size = sizeof(underworld_melody) / sizeof(int);
+ for (int thisNote = 0; thisNote < size; thisNote++) {
+
+ // to calculate the note duration, take one second
+ // divided by the note type.
+ //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
+ int noteDuration = 1000/underworld_tempo[thisNote];
+
+ buzz(melodyPin, underworld_melody[thisNote],noteDuration);
+
+ // to distinguish the notes, set a minimum time between them.
+ // the note's duration + 30% seems to work well:
+ int pauseBetweenNotes = noteDuration * 1.30;
+ delay(pauseBetweenNotes);
+
+ // stop the tone playing:
+ buzz(melodyPin, 0,noteDuration);
+
+ }
+
+ }else{
+
+ Serial.println(" 'Mario Theme'");
+ int size = sizeof(melody) / sizeof(int);
+ for (int thisNote = 0; thisNote < size; thisNote++) {
+
+ // to calculate the note duration, take one second
+ // divided by the note type.
+ //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
+ int noteDuration = 1000/tempo[thisNote];
+
+ buzz(melodyPin, melody[thisNote],noteDuration);
+
+ // to distinguish the notes, set a minimum time between them.
+ // the note's duration + 30% seems to work well:
+ int pauseBetweenNotes = noteDuration * 1.30;
+ delay(pauseBetweenNotes);
+
+ // stop the tone playing:
+ buzz(melodyPin, 0,noteDuration);
+
+ }
+ }
+}
+
+void buzz(int targetPin, long frequency, long length) {
+ digitalWrite(13,HIGH);
+ long delayValue = 1000000/frequency/2; // calculate the delay value between transitions
+ //// 1 second's worth of microseconds, divided by the frequency, then split in half since
+ //// there are two phases to each cycle
+ long numCycles = frequency * length/ 1000; // calculate the number of cycles for proper timing
+ //// multiply frequency, which is really cycles per second, by the number of seconds to
+ //// get the total number of cycles to produce
+ for (long i=0; i < numCycles; i++){ // for the calculated length of time...
+ digitalWrite(targetPin,HIGH); // write the buzzer pin high to push out the diaphram
+ delayMicroseconds(delayValue); // wait for the calculated delay value
+ digitalWrite(targetPin,LOW); // write the buzzer pin low to pull back the diaphram
+ delayMicroseconds(delayValue); // wait again or the calculated delay value
+ }
+ digitalWrite(13,LOW);
+
+}